Print kitHostile deck: Feral AutomataPrint on A4 at 100% scale, no margins. Turn off "fit to page".
SACRED WIRE 28 · HOSTILE DECK · FERAL AUTOMATAPRINT AT 100% · CUT ON DASHED LINES
Hostile · Swarm4+4
Maintenance Swarm
Feral Automata · d6 result 1
HP6
Move6"
Armor0
Combat2d4
Defense2d4
Wits2d4
Cutting Mandibles · d4 BLD · Melee
REBOOT: when OoA, roll d6. On 6 it returns next round with d6 Health.
SW28 · HOSTILEREV 0.8.1
Hostile · Swarm2+2
Security Drone
Feral Automata · d6 result 2
HP8
Move4"
Armor0
Combat2d6
Defense2d6
Wits2d4
Pulse Carbine · d6 ENG · Ranged
REBOOT: when OoA, roll d6. On 6 it returns next round with d6 Health.
SW28 · HOSTILEREV 0.8.1
Hostile · Normal×3
Targeting Unit
Feral Automata · d6 result 3
HP10
Move4"
Armor0
Combat2d6
Defense2d6
Wits2d8
Neural Lance · d8 ENG · Ranged
REBOOT: when OoA, roll d6. On 6 it returns next round with d6 Health.
SW28 · HOSTILEREV 0.8.1
Hostile · Normal×2
Heavy Unit
Feral Automata · d6 result 4
HP12
Move3"
Armor0
Combat2d8
Defense2d8
Wits2d4
Crushing Claw · d8 BLT · Melee
REBOOT: when OoA, roll d6. On 6 it returns next round with d6 Health.
SW28 · HOSTILEREV 0.8.1
Hostile · Elite×1
Hunter-Killer
Feral Automata · d6 result 5
HP12
Move6"
Armor0
Combat2d8
Defense2d6
Wits2d6
Shredder Blades · d6 BLD · Melee
REBOOT: when OoA, roll d6. On 6 it returns next round with d6 Health.
SW28 · HOSTILEREV 0.8.1
Hostile · Elite×1
Defense Platform
Feral Automata · d6 result 6
HP14
Move3"
Armor0
Combat2d10
Defense2d6
Wits2d4
Pulse Cannon · d10 ENG · Ranged
REBOOT: when OoA, roll d6. On 6 it returns next round with d6 Health.
SW28 · HOSTILEREV 0.8.1
Faction · Hostiled6 behavior
Feral Automata
"Have a productive day."

Reboot: when it goes Out of Action, roll d6. On 6 it returns at the start of the next round with d6 Health, in its last position (or the nearest empty space).

D6No LoSHas LoSEngaged
1-4PatrolAttackAttack
5WaitWaitAttack
6RegroupAttackFrenzy
SW28 · FACTIONREV 0.8.1
ReferenceEvery faction
Activation
Hostile and Coworker groups
  1. Each group has one token in the bag. It stays in the bag when models fall.
  2. Drawn: roll behavior once for the whole group.
  3. Read the column for the group's situation.
  4. Activate models one at a time, closest to any player model first. All take the same action.
  5. Hostiles ignore Out of Action models. Remove hostiles that go Out of Action.
SW28 · REFERENCEREV 0.8.1
SACREDWIRE28
Feral Automata
HOSTILE DECK · THREAT 05 / 06