Print kitHostile words glossaryPrint on A4 at 100% scale, no margins. Turn off "fit to page".

Hostile words

Hostile behavior and faction rules. Source: Inhuman Resources.

Behavior

WordMeaning
AttackIf Engaged, target an enemy it is Engaged with (best chance to hit; ties: the closest). Otherwise target the enemy with the best chance to hit (ties: the closest). Melee charges if not in range.
CoverSeek cover from the closest enemy, or move away.
RegroupMove toward the nearest friendly model.
FleeMove toward the nearest board edge (stops at edge).
WaitNo action.
FrenzyTarget the enemy with the best chance to hit (ties: the closest). Attack twice.
PatrolMove toward the nearest Loot Marker. If none visible, move randomly.
No LoSCannot see any enemy.
Has LoSCan see enemy but not within 1".
EngagedWithin 1" of enemy.

Faction rules

WordMeaning
OpportunistsScrapers+1 DT Combat vs wounded targets.
Mob UpFeral CrewsAttack at +1 DT Combat.
RebootFeral AutomataWhen it goes Out of Action, roll d6. On 6, it returns at the start of the next round with d6 Health, in its last position (or the nearest empty space if that space is blocked).
PhaseStatic WraithsTeleport d6" in random direction. Stop at table edge.
SummonWave CallersCount the largest group of friendly models (Wave Callers and Static Wraiths) within 1". If 3+, spawn that many Flickers minus 2, more than 1" apart from each other. Once per round. Summoned Flickers join the summoner's spawn group and act on its token. If that group already activated this round, they wait until next round, when they draw a token in the bag like any hostile.
ConsumeCable FeedersIf target goes Out of Action, restore d6 Health.
CooperateCoworkersUntil the end of the next round, a player who Interrogates this Coworker rolls at +1 DT (this Coworker only).
HostileCoworkersWhen attacked, mark this Coworker. Roll behavior once for the group: marked Coworkers read the roll on the Attacked table, unmarked on the Normal table.