After deployment, each player secretly writes one opposing model on the board as their target. Reveal when it is taken OoA or Flees.
First to take their target OoA with their own model, or force it to Flee. A hostile kill does not score: choose a new target at the start of your next activation. Both in one activation: who struck first. Neither by game end: reveal, most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Model that killed the target | +1 Merit |
| Winner killed their target (intel) | +1 Evid. |
Defender places 1 beacon at center.
At the end of each round, count models within 3" of the beacon (not OoA or Fleeing). The side with more scores 1 point; tied, no one scores. Hostiles ignore the beacon.
Most points. Tied: more models within 3" of the beacon at game end; still tied, most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner 4+ points ahead | +1 Lead |
No markers. Divide the board into 4 equal quadrants.
At game end a quadrant is held by the side with more models inside it. Empty or tied: not held. A model on a line: its controller picks. Out of Action and Fleeing models do not count. Hostiles ignore the quadrants.
More quadrants held. Tied: most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner holds 3+ quadrants | +1 Lead |
Each player places their own conduit within 6" of their own deployment zone, 3"+ from edges, 6"+ from the enemy conduit. You sever the enemy's.
Interact within 1". It takes 2 Interact actions on the same conduit, by any models. Mark the first; at the start of the next round remove the mark if no friendly model is within 1". Engaged models cannot sever. Permanent once done. Hostiles ignore conduits.
First to sever. Neither: most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Model that completed the sever | +1 Merit |
Defender places 3 signal markers, 6"+ apart and 3"+ from table edges.
Interact within 1" to claim a marker for your side. An enemy can Interact to claim it back; it stays with the last side to claim it. Engaged models cannot claim. Hostiles ignore the markers.
Most markers held at game end. Tied: most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner holds all 3 | +1 Lead |
| Winner holds all 3 (intel) | +1 Evid. |
Ignore the rolled deployment: Standard, opposite edges. Your exit edge is the one the enemy deployed on.
As part of its move a model can cross its exit edge, not before the end of Round 2. Exited models cannot return. Engaged models cannot exit. Fleeing off your own exit edge counts; off any other edge it does not. Hostiles cannot exit.
Most models exited. Tied, or none exited: most surviving models on the board.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner exited 3+ models | +1 Lead |
Defender places 1 terminal at center.
Interact within 1": advance your progress 1 step (no roll), or set the opponent's back 1 (minimum 0), not both. 3 steps complete it. Engaged models cannot use it. Hostiles ignore it.
First to 3 steps; else most steps. Tied: most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner completed all 3 | +1 Lead |
| Loser completed 1+ step | +1 Lead |
Defender places 3 relay nodes, 6"+ apart and 3"+ from table edges.
At game end a node is live for your side if you have at least one model within 3" and the opponent has none. Contested nodes are live for no one. OoA and Fleeing models do not count. Hostiles ignore the nodes.
Most live nodes. Tied: most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner has 3+ live nodes | +1 Lead |
| Winner controls all 3 (intel) | +1 Evid. |
Defender places 1 terminal at center.
Interact within 1": one download per action. Only one model per side can download per round. Engaged models cannot. Each side tracks its own downloads. Hostiles ignore the terminal.
First to 3 downloads; else most downloads. Tied: most surviving models.
| Payout | Amt |
|---|---|
| Winner | +1 Lead |
| Winner made 3 downloads | +1 Lead |
| Loser made 1+ download | +1 Lead |
| Winner made 3 (intel) | +1 Evid. |