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Sacred Wire 28Quick reference · tables
SIDE B OF 2 · v0.8.1-beta · CC BY-SA 4.0

Corporate Blessings d8 · declare first

1DeniedNo blessing. One model gains a bonus action
2RerollReroll a single die
3Boost+1 DT to one roll
4OvertimeOne model takes two actions
5SeveranceOne attack deals max weapon damage
6SynergyA model you activate with an ally within 6" gains a bonus action
7WellnessRestore d4 Health to one model during its activation
8SurplusRoll twice, ignoring 8s

No model gets two blessings per round.

Search findings d20 · on a success

1Grenade
2Light Armor
34 subs
4Melee Weapon
56 subs
61 Evidence
7Consumable
88 subs
9Ranged Weapon
101 Evid. +1 Lead
11Medium Armor
121 Evidence
13Gear
1412 subs
15Heavy Armor
1615 subs
171 Merit
1820 subs
191 Evidence
20Roll twice*

Items: roll on their table. *Ignore further 20s.

Interrogate results 2d4 · on a success

2False DataLose 1 Evidence
3MisdirectionNothing learned. Gain a bonus action
4Bribe Offer10 subs
5Rumor1 Lead
6Cooperates1 Evidence
7Talkative1 Evidence, +1 Lead
8Full Disclosure1 Merit

Coworkers (normal) d6

D6No LoSLoSEng.
1–4WaitWaitWait
5CooperateCooperateCooperate
6PatrolPatrolFlee

Bladed critical · d6

1Gash+d4 damage
2BleedTake 2 damage at the start of each of its activations this game (no stack)
3Hamstrung-1" Move permanently
4DisarmedDrop weapon where it stands
5Maimed-1 DT Combat permanently
6+SeveredOoA, -2 Injury roll

Blunt critical · d6

1Bruised+d4 damage
2StunnedLose next activation
3Rattled-1 DT Defense permanently
4Concussed-1 DT Wits permanently
5Crippled-1" Move permanently
6+CrushedOoA, -2 Injury roll

Projectile critical · d6

1Grazed+d4 damage
2PuncturedTake 2 damage at the start of each of its activations this game (no stack)
3Staggered-1 DT Defense permanently
4Shot ThroughDrop weapon where it stands
5Riddled-1 DT all attributes permanently
6+GutshotOoA, -2 Injury roll

Energy critical · d6

1Scorched+d4 damage
2Slag ArmorArmor down one tier permanently
3Flash Blind-1 DT Combat permanently
4Nerve Dmg-1" Move permanently
5Burned Out-1 DT ranged attacks permanently
6+OverloadedOoA, -2 Injury roll

Quadruple: +1 to the Critical roll, quintuple +2, and so on.

Explosive critical · d6

1Shrapnel+d6 damage
2Shell ShockedLose next activation
3Disoriented-1 DT Wits permanently
4Blown BackMove d6" directly away from attacker
5Shattered-1" Move permanently
6+DevastatedOoA, -2 Injury roll

Toxic critical · d6

1Burned+d4 damage
2CorrodingTake 2 damage at the start of each of its activations this game (no stack)
3Weakened-1 DT Combat permanently
4Delirium-1 DT Wits perm. Next activation: must move toward nearest enemy
5Systemic-1 DT all attributes permanently
6+DissolvedActs, then OoA at end of next round; -2 Injury

Static critical · d6

1Signal Burn+d6 damage
2Freq. TerrorFlee toward board edge
3System Drain-1 DT Combat permanently
4Logic Crash-1 DT Wits permanently
5HijackedNext activation: whoever dealt the critical controls it (a hostile: acts on its behavior table)
6+Total Corrupt.OoA, -2 Injury roll

Broadcast critical · d6

1Deafening+d4 damage
2Feedback Loop-1 DT all rolls next activation
3Ruptured Ears-1 DT Combat permanently
4Sig. Overload-1 DT Wits permanently
5Mind-ScrambleFlee toward board edge
6+Skull-BurstOoA, -2 Injury roll

Melee fumble d6

1StumbledLose next activation
2Off Balance-1 DT next defense roll
3Self-WoundTake weapon damage
4Wild SwingHit ally within 1" (or take weapon dmg)
5DroppedDrop weapon, take weapon damage
6+ShatteredWeapon destroyed, take max dmg

Ranged fumble d6

1JammedLose next activation
2Misaligned-1 DT next attack
3BackfireTake weapon damage
4Friendly FireHit ally within 6" (or take weapon dmg)
5DroppedDrop weapon, take weapon damage
6+ExplodedWeapon destroyed, take max dmg

Broadcast fumble d6

1Static OverloadLose next activation
2Interference-1 DT next cast
3FeedbackCaster takes d4 damage
4Wave BounceAlly within 6" takes d4 (or caster)
5Freq. LockPower gone this scenario, d4 dmg
6+Broadcast StormForget the power permanently

Hostile behavior d6 per group

D6WhoNo LoSLoSEng.
1–4AllPatrolAttackAttack
5ScrapersPatrolCoverAttack
5AutomataWaitWaitAttack
5WraithsPhasePhaseAttack
5CallersSummonSummonAttack
5FeedersPatrolRegroupAttack
5CrewsPatrolMob UpMob Up
5Coworkers, attackedPatrolCoverAttack
6AllRegroupAttackFrenzy
6Coworkers, attackedFleeFleeFlee