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SACRED WIRE 28 · CAMPAIGN LOGFORM SW28-CL · REV 0.8.1
CL

Operations log

One row per game · campaign victory at 9 unique Evidence types
Squad 
Player 
Rival squad 
Started 
#MissionRoleResultEvid.LeadsSubsCasualties · injuriesPromotions
1A / DW / L
2A / DW / L
3A / DW / L
4A / DW / L
5A / DW / L
6A / DW / L
7A / DW / L
8A / DW / L
9A / DW / L
10A / DW / L
11A / DW / L
12A / DW / L
SThe SignalDisc. / Int.W / L
XThe SourceExt. / Int.W / L
Procedure · post-game
  1. Log Merits.
  2. Exploration: each surviving model rolls Wits; sum all dice (table, right).
  3. Out of Action models roll Injury (2d6).
  4. Check Merit thresholds; roll Promotion for each one reached.
  5. Buy and sell at the Trading Post (sell at half price).
  6. Dismiss models (optional): equipment goes to Lockers.
  7. Replace dead models for free.
  8. Move items between models or to Lockers.
  9. All models restore full Health.
  10. Performance Review: models that left the board or fled take d6 damage; models that used Rage Stim take d4.

Exploration

TotalResultSubs
1–5Marginal Returns0
6–10Standard Haul+5
11–15Fair Extraction+10
16–25Acceptable Yield+15
26–40Above Quota+20
41–60Surplus Discovery+25
61+Windfall Dividend+30

Merits

SourceMerits
Enemy player model Out of Action (to the model that scored it)1
Enemy Boss Out of Action+1
Mission bonus (see the work order)+1