Print kit
Print the zines, cut the cards, play.
Booklets
Print both sides, fold, staple twice. The outer sheet of each prints on the coloured paper shown.

Core Rules
Lore, squads, combat, casting
24 pages
canary

Requisitions
Weapons, armor, gear, powers, criticals, fumbles, samples
16 pages
pale green

Inhuman Resources
Six hostile factions and Coworkers
20 pages
pink

Campaign
Generator, Evidence, post-game
12 pages
ivory

Missions
Twelve missions with maps, The Signal, The Source
16 pages
pale blue
Play aids
Optional cards, rosters, tokens and reference sheets for the table. Print on A4 and cut by hand.

Squad roster
Write-in form for one squad
1 A4 sheet
Formats

Model cards
Two-sided, 63 by 88 mm, straight cuts
3 A4 sheets
canary
Formats

Mission cards
14 missions, map on front, rules on back
8 A4 sheets
ivory

Hostile cards
Six factions, Coworkers and a glossary
8 A4 sheets
pink

Campaign log
One row per game, Evidence and Leads
1 A4 sheet

Generator sheet
Every generator table, no screen needed
1 A4 sheet
ivory

Reference cards
Criticals, fumbles, Powers, Injury, Promotion
2 A4 sheets
canary
Formats

Tokens
25 mm squares and condition strips
1 A4 sheet
canary

Quick reference
Turn, attack, damage, morale, movement
1 A4 sheet, both sides
canary
Bundles
Several sheets in one file, or everything in one ZIP.
The Squad Manager prints your roster and model cards. Squad Manager
How to print
Fold, staple, paper stock, card settings.

