Roll two dice of your tier and add them. +1 DT: next larger die. -1 DT: next smaller. Never below 2d4 or above 2d12: a modifier past the limit passes to your opponent, reversed, once.
Both roll at once; higher total wins. Tie: lower DT wins. Same DT: re-roll.
Search, Interrogate, tech rolls.
HealthDamage before Out of Action.
MoveInches per activation.
Health.
KnockbackOnly weapons with a Knockback value. Push straight away; stops at obstacles; off an edge: fall damage.
AP NIgnore N points of armor reduction.
Corporate Blessings (d8 three times).OoA: remove its token. Hostile and Coworker tokens stay (remove a group's token when its last model leaves play).| Attack | Combat vs Defense, weapon damage |
| Move Again | Take a second move |
| Disengage | Leave melee safely |
| Aim | Declare target: +1 DT next shot (lost if the aiming model moves or takes damage) |
| Interact | Within 1": grab objective, pick up weapon |
| Search | Within 1" of Loot Marker: Wits vs 2d6. Not Engaged |
| Interrogate | Within 1" of Coworker: Wits vs Wits (+1 DT if the Coworker is wounded) |
| Cast | Broadcasters only: see Casting |
Offensive: Wits vs target Wits. Support: Wits vs 2d6. Triple or better: affects every valid target within 3" of the target. Defender triples: Broadcast Fumble.
Within 1" of an enemy: Engaged. Leaving without Disengage: each enemy left gets a free attack at -1 DT. No melee weapon: Improvised Combat (-2 DT). Engaged models cannot shoot.
| Move | Cost | Limit |
|---|---|---|
| Climb | 2" per 1" up | Climbable surface |
| Jump gap | 1" per 1" across | Max 2" |
| Drop | Free | Up to 3" |
Falling: 1d6 per 3" beyond the first 3" (4–6": 1d6 · 7–9": 2d6 · 10–12": 3d6).
Action, one use: a point within 6". Combat vs 2d6; fail: scatters d6". Fumble: lands at your feet. 3" blast hits friend and foe. Never a Critical.
When a Boss goes Out of Action, every friendly model tests Wits vs 2d6 (+1 DT if a friendly model is within 3"). Fail: Flee. Any Fleeing model retests at the start of each activation until passed.
Defense or Riposte (Combat at -1 DT). Ranged: Defense only.Combat, or Defense (Combat at -1 DT if Riposting).Roll weapon damage, add any Critical bonus, subtract armor (Light 1 · Medium 2 · Heavy 3), take it from Health. 0 or less: Out of Action.
| Cover | -1 DT Combat |
| Shooting on the move | -1 DT Combat (ranged attacks only) |
| Into melee | -1 DT; a miss hits a random model within 1" of the target (none: shot misses) |
Ranged: range as listed on the weapon (grenades 6"), no Riposte. Modifiers stack.