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Critical · d6BLD
Bladed
Triple+ the defender: max dmg + roll
D6ResultEffect
1Gash+d4 damage
2BleedTake 2 damage at the start of each of its activations this game (no stack)
3Hamstrung-1" Move permanently
4DisarmedDrop weapon where it stands
5Maimed-1 DT Combat permanently
6+SeveredOoA, -2 Injury roll
Quadruple +1 to the roll, quintuple +2, and so on.
SW28 · REFERENCEREV 0.8.1
Critical · d6BLT
Blunt
Triple+ the defender: max dmg + roll
D6ResultEffect
1Bruised+d4 damage
2StunnedLose next activation
3Rattled-1 DT Defense permanently
4Concussed-1 DT Wits permanently
5Crippled-1" Move permanently
6+CrushedOoA, -2 Injury roll
Quadruple +1 to the roll, quintuple +2, and so on.
SW28 · REFERENCEREV 0.8.1
Critical · d6PRJ
Projectile
Triple+ the defender: max dmg + roll
D6ResultEffect
1Grazed+d4 damage
2PuncturedTake 2 damage at the start of each of its activations this game (no stack)
3Staggered-1 DT Defense permanently
4Shot ThroughDrop weapon where it stands
5Riddled-1 DT all attributes permanently
6+GutshotOoA, -2 Injury roll
Quadruple +1 to the roll, quintuple +2, and so on.
SW28 · REFERENCEREV 0.8.1
Critical · d6ENG
Energy
Triple+ the defender: max dmg + roll
D6ResultEffect
1Scorched+d4 damage
2Slag ArmorArmor down one tier permanently
3Flash Blind-1 DT Combat permanently
4Nerve Dmg-1" Move permanently
5Burned Out-1 DT ranged attacks permanently
6+OverloadedOoA, -2 Injury roll
Slag: Heavy → Medium → Light → destroyed.
SW28 · REFERENCEREV 0.8.1
Fumble · d6Melee
Melee Fumble
Defender triples your total or more
D6ResultEffect
1StumbledLose next activation
2Off Balance-1 DT next defense roll
3Self-WoundTake weapon damage
4Wild SwingHit ally within 1" (or take weapon dmg)
5DroppedDrop weapon, take weapon damage
6+ShatteredWeapon destroyed, take max weapon dmg
Quadruple +1 to the roll, quintuple +2.
SW28 · REFERENCEREV 0.8.1
Fumble · d6Ranged
Ranged Fumble
Defender triples your total or more
D6ResultEffect
1JammedLose next activation
2Misaligned-1 DT next attack
3BackfireTake weapon damage
4Friendly FireHit ally within 6" (or take weapon dmg)
5DroppedDrop weapon, take weapon damage
6+ExplodedWeapon destroyed, take max weapon dmg
Shooting into melee: a Fumble uses this table only.
SW28 · REFERENCEREV 0.8.1
Powers · d8Broadcaster
Broadcast
D8PowerEffect
1Signal Jam-1 DT all rolls, next act.
2Weapon LockTarget drops one weapon
3Neural Trapd6, no armor, if it moves next act.
4Res. PushPush target d6" any direction
5Force Field+2 DT Defense vs ranged, next act.
6FocusBonus action next activation
7SwapSwitch places (sees both, 12")
8PingIgnore cover, see through walls, next act.
1–4 offensive: Wits vs Wits. 5–8 support: Wits vs 2d6. Triple+: all valid targets within 3".
SW28 · REFERENCEREV 0.8.1
Post-game · 2d6Each OoA model
Injuries
Roll after the game, step 3
2D6ResultEffect
≤3TerminatedRemove from squad. Equipment goes to Lockers
4Degraded-1 max Health
5Scrambled-1 DT Wits
6Exposed-1 DT Defense
7ScarredNo effect
8Diminished-1 DT Combat
9Hobbled-1" Move
10SidelinedMiss next game
11–12Glitch / ReviewedNo effect
SW28 · REFERENCEREV 0.8.1
Post-game · 2d6At each threshold
Promotion
Merits 1 · 2 · 4 · 7 · 11 · 16 · 22
2D6ResultEffect
2Demotion-1 DT lowest attribute
3Bonus+1 max Health
4Transfer+1" Move
5Clearance+1 DT Combat (or Power)
6Coverage+1 DT Defense
7PromotionPick: +1 DT any, +1" Move, +1 HP or Power
8Training+1 DT Wits
9Raise+1 DT Combat (or Power)
10Benefits+2 max Health
11Relocation+2" Move
12Fast-track+1 DT to two attributes
SW28 · REFERENCEREV 0.8.1