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Sacred Wire 28
First gameCore Rules
RequisitionsInhuman ResourcesMissionsScenariosQuick reference
CampaignSquad Manager
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U1First gameU2Core Rules

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U3Rule booksU4ScenariosU5Quick ref

Campaign

U6CampaignU7Squad Manager

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Form SW28-CR · Campaign · web editionSame text as the A5 zine · page refs in the marginSame text as the zine
  • Campaign
  • 01Campaign
  • Boardp. 3
  • Setupp. 3
  • Mission Generatorp. 4
  • Evidence Gap Advantagesp. 7
  • 02Gathering Evidence
  • Searchp. 8
  • Interrogatep. 9
  • Recording Evidencep. 9
  • Losing Evidencep. 9
  • 03Post-Game Sequence
  • Merit Sourcesp. 10
  • Explorationp. 11
  • Injuriesp. 11
  • Promotion
  • Recruitment
  • Boss Succession
  • Trading Post
  • Campaign Victory
  • No matches
In print
Vol. 4
A5 PDF

Same text as the A5 zine. Page numbers refer to the printed booklet.

Change log: every rule change, by release.

  1. Rules
  2. Campaign

Campaign

Vol. 4 · 16 entries

Read in order. One topic per page, with notes in the margin.

Start reading Read the whole book on one page

01Campaign

  • K1.1Boardp. 3
  • K1.2Setupp. 3
  • K1.3Mission Generatorp. 4
  • K1.4Evidence Gap Advantagesp. 7

02Gathering Evidence

  • K2.1Searchp. 8
  • K2.2Interrogatep. 9
  • K2.3Recording Evidencep. 9
  • K2.4Losing Evidencep. 9

03Post-Game Sequence

  • K3.1Merit Sourcesp. 10
  • K3.2Explorationp. 11
  • K3.3Injuriesp. 11
  • K3.4Promotion
  • K3.5Recruitment
  • K3.6Boss Succession
  • K3.7Trading Post
  • K3.8Campaign Victory

No matches

REF. SW28-0.9.0-BETA · Free to print and share. CC BY-SA 4.0.Change logFeedback