Gathering Evidence5 of 16

Start the campaign with 0 Evidence and 0 Leads. Both persist between games.

K2.1Search

Within 1" of Loot Marker. Roll Wits vs. 2d6. Success: remove the marker.

d20 Finding
1 Random Grenade
2 Random Light Armor
3 4 subs
4 Random Melee Weapon
5 6 subs
6 1 Evidence
7 Random Consumable
8 8 subs
9 Random Ranged Weapon
10 1 Evidence, +1 Lead
11 Random Medium Armor
12 1 Evidence
13 Random Gear
14 12 subs
15 Random Heavy Armor
16 15 subs
17 1 Merit
18 20 subs
19 1 Evidence
20 Roll twice (ignore 20s)
Example · Search

Pike has Wits 2d4 and rolls 3 and 4: 7. The marker rolls 2d6: 2 and 5, also 7. The lower DT wins ties, so Pike's 2d4 beats the marker's 2d6. He removes the marker and rolls d20 on the table: 14, 12 subs.