Core Rules
Vol. 1 · 37 entries
Read in order. One topic per page, with notes in the margin.
01Start here
02Introduction
- C1.1The Great Complexp. 3
- C1.2The Powersp. 3
- C1.3Contractorsp. 4
- C1.4Subsp. 4
- C1.5The Tiersp. 4
- C1.6The Seven Pillarsp. 4
- C1.7Miniaturesp. 5
- C1.8What You'll Needp. 5
- C1.9Core Mechanicsp. 6
- C1.10DT Overflowp. 7
03Personnel Allocation
04Combat & Actions
- C4.1Activationp. 11
- C4.2Corporate Blessingsp. 12
- C4.3Actionsp. 13
- C4.4Movementp. 13
- C4.5Melee Engagementp. 14
- C4.6Vertical Movementp. 15
- C4.7Attack Resolutionp. 16
- C4.8Ranged Defensep. 16
- C4.9Line of Sight (LoS)p. 17
- C4.10Shooting on the Movep. 17
- C4.11Shooting Into Meleep. 17
- C4.12Random Directionp. 18
- C4.13Coverp. 18
- C4.14Rangep. 18
- C4.15Grenadesp. 19
- C4.16Critical Hitsp. 20
- C4.17Fumblesp. 20
- C4.18Damagep. 21
- C4.19Moralep. 22
- C4.20Leaving the Boardp. 22
05Broadcast Powers
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