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Sacred Wire 28
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Form SW28-CR · Core Rules · web editionSame text as the A5 zine · page refs in the marginSame text as the zine
  • Core Rules
  • 01Start here
  • The Five Bookletsp. 2
  • Rule IDsp. 2
  • 02Introduction
  • The Great Complexp. 3
  • The Powersp. 3
  • Contractorsp. 4
  • Subsp. 4
  • The Tiersp. 4
  • The Seven Pillarsp. 4
  • Miniaturesp. 5
  • What You'll Needp. 5
  • Core Mechanicsp. 6
  • DT Overflowp. 7
  • 03Personnel Allocation
  • Attributesp. 8
  • Valuesp. 8
  • Equipmentp. 9
  • Contract Typesp. 10
  • 04Combat & Actions
  • Activationp. 11
  • Corporate Blessingsp. 12
  • Actionsp. 13
  • Movementp. 13
  • Melee Engagementp. 14
  • Vertical Movementp. 15
  • Attack Resolutionp. 16
  • Ranged Defensep. 16
  • Line of Sight (LoS)p. 17
  • Shooting on the Movep. 17
  • Shooting Into Meleep. 17
  • Random Directionp. 18
  • Coverp. 18
  • Rangep. 18
  • Grenadesp. 19
  • Critical Hitsp. 20
  • Fumblesp. 20
  • Damagep. 21
  • Moralep. 22
  • Leaving the Boardp. 22
  • 05Broadcast Powers
  • Castingp. 23
  • No matches
In print
Vol. 1
A5 PDF

Same text as the A5 zine. Page numbers refer to the printed booklet.

Change log: every rule change, by release.

  1. Rules
  2. Core Rules

Core Rules

Vol. 1 · 37 entries

Read in order. One topic per page, with notes in the margin.

Start reading Read the whole book on one page

01Start here

  • C0.1The Five Bookletsp. 2
  • C0.2Rule IDsp. 2

02Introduction

  • C1.1The Great Complexp. 3
  • C1.2The Powersp. 3
  • C1.3Contractorsp. 4
  • C1.4Subsp. 4
  • C1.5The Tiersp. 4
  • C1.6The Seven Pillarsp. 4
  • C1.7Miniaturesp. 5
  • C1.8What You'll Needp. 5
  • C1.9Core Mechanicsp. 6
  • C1.10DT Overflowp. 7

03Personnel Allocation

  • C2.1Attributesp. 8
  • C2.2Valuesp. 8
  • C2.3Equipmentp. 9
  • C2.4Contract Typesp. 10

04Combat & Actions

  • C4.1Activationp. 11
  • C4.2Corporate Blessingsp. 12
  • C4.3Actionsp. 13
  • C4.4Movementp. 13
  • C4.5Melee Engagementp. 14
  • C4.6Vertical Movementp. 15
  • C4.7Attack Resolutionp. 16
  • C4.8Ranged Defensep. 16
  • C4.9Line of Sight (LoS)p. 17
  • C4.10Shooting on the Movep. 17
  • C4.11Shooting Into Meleep. 17
  • C4.12Random Directionp. 18
  • C4.13Coverp. 18
  • C4.14Rangep. 18
  • C4.15Grenadesp. 19
  • C4.16Critical Hitsp. 20
  • C4.17Fumblesp. 20
  • C4.18Damagep. 21
  • C4.19Moralep. 22
  • C4.20Leaving the Boardp. 22

05Broadcast Powers

  • C5.1Castingp. 23

No matches

REF. SW28-0.9.0-BETA · Free to print and share. CC BY-SA 4.0.Change logFeedback