Post-Game Sequence9 of 16
  1. Log Merits
  2. Exploration phase
  3. Out of Action models roll Injury
  4. Check Merit thresholds for Promotion rolls
  5. Buy/sell equipment at Trading Post
  6. Dismiss models (optional)
  7. Replace dead models (free)
  8. Move items between models or to Lockers
  9. All models restore full Health
  10. Performance Review: models that left or fled take d6 damage. Models that used Rage Stim take d4 damage

K3.1Merit Sources

Each model tracks its own Merits. Hostiles do not generate Merits. Additional mission-specific Merits are defined in each mission.

Source Merits Who
Enemy player model Out of Action 1 Model that scored the kill
Enemy Boss Out of Action +1 Same model (bonus)
Example · One post-game

Dov has 3 Merits. He puts an enemy Boss Out of Action (1 Merit for the kill, +1 for the Boss), then goes Out of Action himself. Step 1: he logs 2 Merits, now 5. Step 2: the squad's five Wits rolls total 31, Above Quota, +20 subs. Step 3: his Injury roll is 9, Hobbled, -1" Move. Step 4: 5 Merits pass the threshold of 4, so he rolls 2d6 for Promotion: 8, Training, +1 DT Wits.