Start the campaign with 0 Evidence and 0 Leads. Both persist between games.
K2.1Search
Within 1" of Loot Marker. Roll Wits vs. 2d6. Success: remove the marker.
| d20 | Finding |
|---|---|
| 1 | Random Grenade |
| 2 | Random Light Armor |
| 3 | 4 subs |
| 4 | Random Melee Weapon |
| 5 | 6 subs |
| 6 | 1 Evidence |
| 7 | Random Consumable |
| 8 | 8 subs |
| 9 | Random Ranged Weapon |
| 10 | 1 Evidence, +1 Lead |
| 11 | Random Medium Armor |
| 12 | 1 Evidence |
| 13 | Random Gear |
| 14 | 12 subs |
| 15 | Random Heavy Armor |
| 16 | 15 subs |
| 17 | 1 Merit |
| 18 | 20 subs |
| 19 | 1 Evidence |
| 20 | Roll twice (ignore 20s) |
Example · Search
Pike has Wits 2d4 and rolls 3 and 4: 7. The marker rolls 2d6: 2 and 5, also 7. The lower DT wins ties, so Pike's 2d4 beats the marker's 2d6. He removes the marker and rolls d20 on the table: 14, 12 subs.