Squad A holds 4 Evidence and 3 Leads: total 7. Squad B holds 2 Evidence and 1 Lead: total 3. The gap is 4, so A is the Aggressor and B the Defender. The 4+ row gives 1 Setup advantage, 1 Tactical advantage and 1 more from either table.
Roll each table in order. See Missions (Vol. 5) for full rules and rewards. Roll d12 for mission (missions are numbered).
Deployment
d6
Type
Rule
1
Standard
Opposing edges
2
Flanked
Same edge, opposite corners
3
Corners
Opposing corners
4
Split
Aggressor splits between two adjacent edges, Defender deploys in opposing corner
5
Center
Defender deploys within 3" of center, Aggressor picks edge
6
Crossfire
All 4 corners. Aggressor picks first, then alternate
Coworker Setup
d6
Setup
1
Swarm tier, within 6" of center
2
Swarm tier, random board edge
3
Normal tier, 4"+ from center (not more than 8")
4
Elite tier, alternate placing anywhere (6"+ from edges)
5
Normal tier, within 3" of any Loot Marker (no markers: center)
6
Elite tier, within 3" of center
Coworker Modifiers
d6
Modifier
Effect
1
Standard
No modifier
2
Skittish
After failed Interrogate, this Coworker Flees
3
Buddy System
Need 2 friendly models within 1" to Interrogate
4
Grudge Holder
After failed Interrogate, becomes Hostile
5
Talkative
Double the Coworker: +1 to result. Triple+: +2, etc.
6
Claustrophobic
Becomes Hostile if 2+ models within 1"
Hostile Timing
d6
Timing
Spawns
1
Early
Round 1 (Swarm tier), Round 2 (Normal tier)
2
Standard
Round 2 (Normal tier), Round 4 (Elite tier)
3
Late
Round 3 (Swarm tier), Round 5 (Swarm tier)
4
Waves
Round 1 (Normal tier), Round 4 (Elite tier)
5
Surge
Round 2 (Normal tier and Elite tier)
6
Ambush
Round 1 (Elite tier), Round 3 (Normal tier)
Loot Layout
d6
Layout
Rule
1
Scattered
5 markers. Alternate placing (6"+ from edges, 3"+ apart)
2
None
No Loot Markers this mission
3
Central Cache
3 markers within 3" of center (alternate placing)
4
Edge Stash
4 markers within 6" of a non-deployment edge (alternate placing)
5
Trail
4 markers along centerline (evenly spaced)
6
Heavy Drop
5 markers: 1 in center + 1 at each 6" diagonal (6" from center)
Hostile Type
d6
Faction
1
Scrapers
2
Feral Crews
3
Wave Callers
4
Static Wraiths
5
Feral Automata
6
Cable Feeders
Spawn Location
Roll Spawn Location each time hostiles spawn.
d6
Location
1
Random board edge without a deployment zone (if every edge has one, any random edge)
2
Center of board
3
Nearest edge to last Search or Interrogate action (none yet: random)
4
Nearest board edge to any Aggressor model
5
Random direction, d4" from center
6
Random direction, d4+2" from center
Loot Modifiers
d6
Modifier
Effect
1
Standard
Normal Search
2
Decoys
+1 DT to Search. Half are fake. Placer decides. Reveal on Search
3
Timed
Normal Search. All markers removed at end of Round 4
4
Heavy
-1 DT to Search. All markers Heavy. 2 friendly models within 1" to Search