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R8.4Gunner [12]

14 Health, 4" Move

  • Combat 2d8, Defense 2d6, Wits 2d4
  • Laser (9): d6 Energy, +1 DT if not moved this activation
  • Pistol (2): d4 Projectile, -1 DT beyond 6"
  • Stapler (1): 2 Projectile, 6" max range
  • No move penalty when shooting