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R3.3Ranged Weapons

d20 Weapon Type Damage Special Cost
1 Stapler Projectile 2 6" max range 1
2 Pistol Projectile d4 36". -1 DT beyond 6" 2
3 Needle Gun Toxic d4 36". +1 damage vs. wounded 4
4 Arc Pistol Static d4 36". No fumbles 5
5 Dart Gun Toxic d6 36". Target -1 DT next activation 9
6 Frag Pistol Explosive d6 36". AP 1 9
7 Laser Energy d6 36". +1 DT if not moved this activation 9
8 Screamer Broadcast d6 36". Ignores cover 11
9 Carbine Projectile d8 36". Re-roll 1s 13
10 Flamer Energy d8 36". Ignores cover 15
11 Sonic Gun Broadcast d8 36". +1 DT vs. wounded 15
12 Tesla Gun Static d8 36". Hits nearest model within 2" of target 15
13 Cryo Gun Toxic d10 36". Ignores cover 19
14 Launcher Explosive d10 36". Re-roll 1s, AP 1 19
15 Shotgun Projectile d10 36". Re-roll 1s, Knockback 1" 19
16 Arc Cannon Static d10 36". Re-roll 1s, also hits 2 nearest models within 2" of target 21
17 Plasma Caster Energy d12 36". Ignores cover, AP 1 25
18 Rifle Energy d12 36". Re-roll 1s and 2s, Overcharge: -1 DT for max damage 25
19 Wail Cannon Broadcast d12 36". Re-roll 1s, Knockback 2" 25
20 Missile Pod Explosive d12 36". Re-roll 1s and 2s, AP 2 27