Personnel Allocation16 of 37

C2.4Contract Types

Contract Type Health Move Weapons Max Armor Special Max
Boss 16 4" Both Heavy +1 DT to one attribute *
Brute 14 3" Melee Heavy +1 melee damage, ignores armor move penalty 2
Veteran 13 4" Both Medium +1 DT Defense below half Health 2
Gunner 14 4" Ranged Medium Ignores move penalty when shooting 2
Scout 12 5" Both Light Free Disengage, Move 3" after deployment 2
Zealot 12 5" Melee Light +2" Move if ending Engaged, +1 DT Combat vs. 2+ enemies 2
Agent 14 4" Both Light Re-roll failed Wits tests 2
Broadcaster 14 4" Melee Light Can Cast 1

* Unique (cannot be replaced). Max: limit per warband.

Example · Reading a row

Tobias Valdez is a Brute. His row gives him 14 Health, 3" Move and melee weapons only, so a Carbine is off his list. He may wear Heavy armor, which costs 1" Move, but his special ignores that penalty: he still moves 3".