C0.1The Five Booklets
| Vol. | Booklet | Use it to |
|---|---|---|
| 1 | Core Rules | Learn the game: lore, squads, combat, casting |
| 2 | Requisitions | Look up weapons, armor, gear, Powers, Criticals, Fumbles, sample squads |
| 3 | Inhuman Resources | Run hostiles and Coworkers |
| 4 | Campaign | Set up a mission, gather Evidence, promote your squad |
| 5 | Missions | Play the twelve missions, The Signal and The Source |
Read Core Rules first. Keep Requisitions open while you build a squad and whenever a roll asks for a table.
If a card or the quick reference disagrees with the rulebook, the rulebook wins. If a mission disagrees with the rulebook, the mission wins for that mission only.