C2.4Contract Types
| Contract Type | Health | Move | Weapons | Max Armor | Special | Max |
|---|---|---|---|---|---|---|
Boss |
16 | 4" | Both | Heavy | +1 DT to one attribute |
* |
Brute |
14 | 3" | Melee | Heavy | +1 melee damage, ignores armor move penalty | 2 |
Veteran |
13 | 4" | Both | Medium | +1 DT Defense below half Health |
2 |
Gunner |
14 | 4" | Ranged | Medium | Ignores move penalty when shooting | 2 |
Scout |
12 | 5" | Both | Light | Free Disengage, Move 3" after deployment |
2 |
Zealot |
12 | 5" | Melee | Light | +2" Move if ending Engaged, +1 DT Combat vs. 2+ enemies |
2 |
Agent |
14 | 4" | Both | Light | Re-roll failed Wits tests |
2 |
Broadcaster |
14 | 4" | Melee | Light | Can Cast |
1 |
* Unique (cannot be replaced). Max: limit per warband.
Example · Reading a row
Tobias Valdez is a Brute. His row gives him 14 Health, 3" Move and melee weapons only, so a Carbine is off his list. He may wear Heavy armor, which costs 1" Move, but his special ignores that penalty: he still moves 3".