I1.3Actions
Attack: IfEngaged, target an enemy it isEngagedwith (best chance to hit; ties: the closest). Otherwise target the enemy with the best chance to hit (ties: the closest). Melee charges if not in range.Cover: Seek cover from the closest enemy, or move awayRegroup: Move toward the nearest friendly modelFlee: Move toward the nearest board edge (stops at edge)Wait: No actionFrenzy: Target the enemy with the best chance to hit (ties: the closest). Attack twice.Patrol: Move toward the nearestLoot Marker. If none visible, move randomly.
A hostile that Attacks with a Power weapon rolls Wits against the target's Defense, then resolves damage as a normal attack. The Signal's -1 DT to Broadcast Powers does not apply to hostile Power weapons.
Some behaviors reference a faction's special rule (see each faction). Cross-faction spawns reference the named faction's table.