3 of 12

I1.3Actions

  • Attack: If Engaged, target an enemy it is Engaged with (best chance to hit; ties: the closest). Otherwise target the enemy with the best chance to hit (ties: the closest). Melee charges if not in range.
  • Cover: Seek cover from the closest enemy, or move away
  • Regroup: Move toward the nearest friendly model
  • Flee: Move toward the nearest board edge (stops at edge)
  • Wait: No action
  • Frenzy: Target the enemy with the best chance to hit (ties: the closest). Attack twice.
  • Patrol: Move toward the nearest Loot Marker. If none visible, move randomly.

A hostile that Attacks with a Power weapon rolls Wits against the target's Defense, then resolves damage as a normal attack. The Signal's -1 DT to Broadcast Powers does not apply to hostile Power weapons.

Some behaviors reference a faction's special rule (see each faction). Cross-faction spawns reference the named faction's table.