I6.1Feral Automata
Machines that forgot their purpose. They run programs written for a Complex that no longer exists, protecting assets that rusted away centuries ago. Their design predates the Tethering. The Founders built them to last. They lasted too long. Clean lines. Smooth casings. No patches. The Monks call them holy. The Untethered call them proof that the old ways worked. The Authority calls them malfunctions.
Their authorization codes are six hundred years out of date. They do not recognize current credentials. They do not recognize current humans. Their definition of "intruder" includes everyone alive today. Their definition of "authorized personnel" matches no living signature. They patrol collapsed infrastructure. They guard doorways to empty shafts. Their programming is perfect. Their context is gone.
Maintenance Swarms scuttle through conduits, cutting mandibles still sharp after centuries. Security Drones hover on whisper-quiet thrusters, pulse carbines tracking any movement. Targeting Units coordinate attacks with machine precision, neural lances striking bioelectric systems where they're weakest.
Heavy Units anchor defensive positions, mounted blasters covering kill zones that haven't changed since the Founders drew them. Hunter-Killers pursue targets through the depths, shredder blades designed for enemies that died long ago. And the Defense Platforms: the largest, most dangerous, still executing protection protocols for vaults the Authority pretends don't exist.
When damaged, they shut down. Then the backup systems activate. Then they stand up again. The Monks leave offerings at their patrol routes: fresh solder, premium cables, prayers etched in copper. The machines do not acknowledge this. The machines do not acknowledge anything. They simply continue. Have a productive day.
"INTRUDER DETECTED. LETHAL FORCE AUTHORIZED. HAVE A PRODUCTIVE DAY."
Feral Automata Standard Greeting
| d6 | Name | # | COM | DEF | WIT | HP | MOV | Weapon |
|---|---|---|---|---|---|---|---|---|
| 1 | Maintenance Swarm | 4+4 | 2d4 | 2d4 | 2d4 | 6 | 6" | Cutting Mandibles (Bladed, d4, Melee) |
| 2 | Security Drone | 2+2 | 2d6 | 2d6 | 2d4 | 8 | 4" | Pulse Carbine (Energy, d6, Ranged) |
| 3 | Targeting Unit | 3 | 2d6 | 2d6 | 2d8 | 10 | 4" | Neural Lance (Energy, d8, Ranged) |
| 4 | Heavy Unit | 2 | 2d8 | 2d8 | 2d4 | 12 | 3" | Crushing Claw (Blunt, d8, Melee) |
| 5 | Hunter-Killer | 1 | 2d8 | 2d6 | 2d6 | 12 | 6" | Shredder Blades (Bladed, d6, Melee) |
| 6 | Defense Platform | 1 | 2d10 | 2d6 | 2d4 | 14 | 3" | Pulse Cannon (Energy, d10, Ranged) |
Reboot: When it goes Out of Action, roll d6. On 6, it returns at the start of the next round with d6 Health, in its last position (or the nearest empty space if that space is blocked).
Behavior
| d6 | No LoS | Has LoS | Engaged |
|---|---|---|---|
| 1-4 | Patrol | Attack | Attack |
| 5 | Wait | Wait | Attack |
| 6 | Regroup | Attack | Frenzy |