I7.1Cable Feeders
Parasites. They nest between power conduits, feeding on bioelectrical signals. The Founders' sealed archives mention "bioelectric countermeasures." The Monks say they evolved naturally. The archives are in the Roots. The Monks have never been there. The Board knows what the Founders created. The Board has always known. Some weapons were never meant to be turned off.
They hunt in silence. They prefer isolated targets. When they feed, they drain everything: nervous system, implants, the current running through your cables. They hunt warmth: living current, active electronics. Anything that hums. Some believe they were engineered to hunt the Untethered, to consume anyone transmitting without authorization. Others believe they are what happens when flesh meets wire for too long, when the boundary between organism and infrastructure dissolves. The truth is in the Roots. The truth is sealed.
Reapers are the smallest and fastest, swarming in packs, claws shredding through armor to reach the current beneath. Larvae are patient, feeder tendrils draining victims slowly while toxins paralyze. Stalkers track prey through the dark, talons designed to open cable housings and bodies alike.
Lures project false signals, mind spikes drawing victims toward ambush sites. Feeders are the mature hunters, drain tubes pulling the life from anything they touch. And the Agonists: massive, ancient, intelligent. They coordinate hunts. They remember what they consume, what they were made for.
The Scrapers say there are bigger ones in the deep Roots. Ones that feed on whole crews. Ones that have been feeding since the Founders. The Authority recommends sealing any junction where Feeders are confirmed. The Authority does not explain what happens if you don't. The Authority does not explain why some sealed junctions are marked with warnings older than the Authority itself.
"Sector 7 sweep complete. No survivors. Recommend sealing the junction permanently."
Conduit Authority Incident Report 2847-C
| d6 | Name | # | COM | DEF | WIT | HP | MOV | Weapon |
|---|---|---|---|---|---|---|---|---|
| 1 | Reaper | 4+4 | 2d6 | 2d4 | 2d4 | 6 | 6" | Venom Spit (Toxic, d4, Ranged) |
| 2 | Larva | 2+2 | 2d6 | 2d4 | 2d6 | 8 | 4" | Feeder Tendrils (Toxic, d6, Melee) |
| 3 | Stalker | 3 | 2d8 | 2d6 | 2d4 | 10 | 4" | Talons (Bladed, d6, Melee) |
| 4 | Lure | 2 | 2d4 | 2d4 | 2d10 | 12 | 4" | Mind Spike (Static, d6, Power) |
| 5 | Feeder | 1 | 2d10 | 2d6 | 2d4 | 12 | 5" | Drain Tubes (Toxic, d8, Melee) |
| 6 | Agonist | 1 | 2d10 | 2d6 | 2d6 | 14 | 5" | Acid Spray (Toxic, d8, Ranged) |
Consume: If target goes Out of Action, restore d6 Health.
Behavior
| d6 | No LoS | Has LoS | Engaged |
|---|---|---|---|
| 1-4 | Patrol | Attack | Attack |
| 5 | Patrol | Regroup | Attack |
| 6 | Regroup | Attack | Frenzy |