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I5.1Static Wraiths

Signal entities. Corrupted data given form. Echoes of transmissions that should not exist. They appeared after the Signal Crisis and have never stopped. The Founders knew what they were. That knowledge died with them. Or was buried. The Board has always known. The cables keep the air silent. That was always the point.

They phase through walls, flicker between moments, appear where they should not be. Killing one disperses it temporarily. The signal always returns. Some believe they are ghosts of the wireless age, echoes of a network that spanned the Complex before the Tethering. Others say they are something older, something that existed in the static before humanity learned to transmit. The Wave Callers believe they are messengers from the Wave Divine. The Maintenance Monks believe they are punishment for wireless heresy. Both groups are terrified of them.

Flickers are the smallest, barely coherent, darting through electronics and leaving corruption in their wake. Drifts manifest more fully, phase claws tearing through armor that should protect against physical threats. Echoes project signal flames that burn without heat, damaging the bioelectric signatures of the living.

Interference entities are dense knots of static that distort reality around them. Surges cut through matter with frequency blades tuned to disrupt molecular bonds. And the Broadcasts: massive amalgamations of signal and malice, rumored to be Wave Callers who achieved union with the static, or what remains of them after the Wave answered.

The Scrapers say they've seen them in the Roots, clustered around equipment that still works, waiting. They say the oldest ones hover near sealed vaults, near doors that haven't opened since the Founders. They say if you listen carefully, you can hear them transmitting. No one has survived long enough to decode their message.

"Do you hear it? The static speaks. It knows your name."
Final words of Signal-Touched Technician 7774

d6 Name # COM DEF WIT HP MOV Weapon
1 Flicker 4+4 2d6 2d4 2d4 6 6" Arc Bolt (Static, d4, Power)
2 Drift 2+2 2d8 2d6 2d6 8 6" Phase Claws (Static, d6, Melee)
3 Echo 3 2d6 2d4 2d8 10 4" Signal Flame (Static, d6, Power)
4 Interference 2 2d6 2d8 2d4 12 3" Distortion Fists (Static, d6, Melee)
5 Surge 1 2d10 2d6 2d4 12 5" Frequency Blade (Static, d8, Melee)
6 Broadcast 1 2d8 2d6 2d4 14 4" Wave Pulse (Static, d8, Power)

Phase: Teleport d6" in random direction. Stop at table edge.

Behavior

d6 No LoS Has LoS Engaged
1-4 Patrol Attack Attack
5 Phase Phase Attack
6 Regroup Attack Frenzy