7 of 12

I3.1Feral Crews

Defaulted workers who refused collection. Their contracts were sold, resold, and eventually written off as unrecoverable losses. The Departments stopped sending collectors after the third massacre. Now they roam the lower tiers in loud, aggressive gangs, holding territory the corporations abandoned. Trespass is answered with violence. There is no negotiation. There is no payment plan.

Their skin is green. Generations of drinking leaked coolant changed them. Water is subscription-only; coolant drips free from the upper tier cooling systems. Their ancestors drank what was available. Now they drink it by choice, paint themselves with it, weld trophies to weapons, mark their sectors with torn debt notices. The green marks them as something the subscription system cannot touch. The green marks them as free.

Runts swarm in packs. They scream through corridors and overwhelm with numbers. Bruisers carve through armor with cleavers forged from industrial cutting equipment. Gunners and Torches provide covering fire with slug guns and jury-rigged flame rigs salvaged from maintenance levels. The Heavies are walking slabs of muscle and metal, carrying weapons too large for normal humans. And then there are the Bosses: massive, scarred leaders who earned their position through violence and hold it through worse. When a Boss calls the charge, every green body in earshot follows.

When one charges, they all charge. Together they are a wall of screaming metal. The Departments pretend they don't exist. The Departments are wrong. What the corporations call feral, the Crews call home. They will die before they go back to subscription. Most of them already have.

"Sector's ours. Die somewhere else."
Territory Marking, Crew 77-Null

d6 Name # COM DEF WIT HP MOV Weapon
1 Runt 4+4 2d4 2d4 2d4 6 4" Zip Gun (Projectile, d4, Ranged)
2 Bruiser 2+2 2d8 2d6 2d4 8 4" Cleaver (Bladed, d6, Melee)
3 Gunner 3 2d6 2d6 2d4 10 4" Slug Gun (Projectile, d6, Ranged)
4 Torch 2 2d6 2d6 2d4 12 4" Flame Fist (Energy, d6, Melee)
5 Heavy 1 2d10 2d6 2d4 12 4" Slug Cannon (Projectile, d8, Ranged)
6 Boss 1 2d10 2d6 2d6 14 4" Crush Fist (Blunt, d10, Melee)

Mob Up: Attack at +1 DT Combat

Behavior

d6 No LoS Has LoS Engaged
1-4 Patrol Attack Attack
5 Patrol Mob Up Mob Up
6 Regroup Attack Frenzy