C4.18Damage
- Roll weapon damage (Double+: use max value instead)
- On Triple+: roll the critical table and add any bonus damage
- Subtract armor reduction
- Deduct from target's
Health Healthat 0 or below:Out of Action, remove from play (roll Injury post-game, see Campaign)
Wounded: Model below max Health.
Damage over time: ignores armor and can cause Out of Action.
Example · Damage
A Veteran (Combat 2d6) hits a Gunner (Defense 2d6, Medium armor) with a Sword (d6). The Veteran rolls 9, the Gunner 4: Double, so damage is the maximum, 6. Medium armor takes 2: the Gunner loses 4 Health and drops from 14 to 10.