Combat & Actions34 of 37

C4.18Damage

  1. Roll weapon damage (Double+: use max value instead)
  2. On Triple+: roll the critical table and add any bonus damage
  3. Subtract armor reduction
  4. Deduct from target's Health
  5. Health at 0 or below: Out of Action, remove from play (roll Injury post-game, see Campaign)

Wounded: Model below max Health.

Damage over time: ignores armor and can cause Out of Action.

Example · Damage

A Veteran (Combat 2d6) hits a Gunner (Defense 2d6, Medium armor) with a Sword (d6). The Veteran rolls 9, the Gunner 4: Double, so damage is the maximum, 6. Medium armor takes 2: the Gunner loses 4 Health and drops from 14 to 10.