M10.110. Uplink
Three relay nodes form a local network across the junction. Hold the nodes and the data flows your way. Let the enemy contest them and nobody gets anything.
Defender places 3 relay nodes (6"+ apart, 3"+ from table edges).
At game end, a node is live for your side if you have at least one model within 3" and the opponent does not. Contested nodes (both sides present) are not live for either. Out of Action and Fleeing models do not count.
Hostiles ignore the nodes.
Victory: Most live nodes at game end. Tied: most surviving models.
Reward: Winner gains +1 Lead.
Bonus: +1 additional Lead if the winner has 3 or more live nodes.
Intel: +1 Evidence if the winner controls all 3 relay nodes (network traffic intercepted).
Example · Live nodes
Node 1 has two A models and one B model within 3": contested, live for neither. Node 2 has one A model and no B model: live for A. Node 3 has one B model and an A model that is Out of Action: only B counts, so it is live for B.
"The network is eternal. The network is holy. The network is all."
Maintenance Prayer