M6.16. Breakthrough
The corridor is collapsing behind both crews. There is no going back. Get your people to the far exit. Anyone left behind stays behind.
No markers. Ignore the rolled Deployment: both crews deploy on opposite edges (Standard). Your exit edge is the opposite edge, the one the enemy deployed on. As part of its move, a model can exit across its own exit edge. A model cannot exit before the end of Round 2. Exited models are removed and cannot return. Engaged models cannot exit (must Disengage first).
Hostiles cannot exit. Models that Flee off their own exit edge count as exited; off any other edge they do not.
If no models exit by game end, the side with the most surviving models wins.
Victory: Most models exited at game end. Models still on the board do not count. Tied: most surviving models on the board.
Reward: Winner gains +1 Lead.
Bonus: +1 additional Lead if the winner exited 3 or more models.
"Abandoned Sector: No services, no response, no refunds."
Complex Warning Sign