M11.111. Lockdown
The terminal was already running when your crew found it. Someone started a data transfer and didn't finish. The progress bar crawls forward. Whatever it's downloading, three other crews want it stopped.
Defender places 1 terminal at center.
Interact within 1" to advance progress. Each Interact advances your progress 1 step (automatic, no roll). The terminal needs 3 steps to complete. Both sides track progress separately. Opponent can Interact to set your progress back 1 step (minimum 0). One Interact either advances your own progress or sets an opponent back, not both.
Engaged models cannot use the terminal. Hostiles ignore the terminal.
Victory: First to complete 3 steps. If neither completes, most steps at game end. Tied: most surviving models.
Reward: Winner gains +1 Lead.
Bonus: +1 additional Lead if the winner completed all 3 steps. Loser gains 1 Lead if they completed at least 1 step.
"Data transfer interruption is a billable offense. Data transfer completion without authorization is also a billable offense."
Revenue Operations Service Notice