M4.14. Seizure
A portable beacon pulses with cached data in the corridor junction. Hold it long enough and the data is yours. Lose focus and the other crew takes the feed.
Defender places 1 beacon at center.
At the end of each round, count models within 3" of the beacon. Out of Action and Fleeing models do not count. The side with more scores 1 point. Tied: no one scores. Hostiles ignore the beacon.
Tied on points at game end: side with more models within 3" of the beacon wins. Still tied: most surviving models.
Victory: Most points at game end.
Reward: Winner gains +1 Lead.
Bonus: +1 additional Lead if the winner is 4 or more points ahead.
"Your output is monitored. Your contribution is noted."
Morning Merit Broadcast