M3.13. Quadrants
A cascade blew out four sub-sectors at once. Each one holds salvage, intel, or both. Spread thin and claim what you can before the other crew does.
No markers. Divide the board into 4 equal quadrants. At game end, a quadrant is held by the side with more models inside it. Empty or tied quadrants are not held. Model on a quadrant line: controlling player chooses which quadrant it counts for.
Out of Action and Fleeing models do not count. Hostiles ignore the quadrants.
Victory: Side holding more quadrants at game end. Tied on quadrants: most surviving models.
Reward: Winner gains +1 Lead.
Bonus: +1 additional Lead if the winner holds 3 or more quadrants.
"First come, first served, last out still breathing."
Scavenge Rights Briefing