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M8.18. Sabotage

Your target is the enemy's power conduit. Their target is yours. Cutting takes precision and time. Defending takes bodies.

Each player places their own conduit within 6" of their own deployment zone, 3"+ from edges, 6"+ from the enemy conduit. You sever the enemy's.

Interact within 1" to sever the enemy conduit. Severing requires 2 Interact actions on the same conduit (not necessarily the same activation or model). Mark the first success with a token. At the start of the next round, remove the mark if no friendly model is within 1" of it. Engaged models cannot sever conduits. Severing is permanent once completed.

Hostiles ignore conduits.

Victory: First to sever. Both sever same round: first to complete wins. Neither severs by game end: most surviving models.

Reward: Winner gains +1 Lead.
Bonus: The model that completed the final sever gains +1 Merit.

"A good splice is invisible. A great splice was never needed."
Conduit-Certified Saying