M13.2The Source (8 Evidence)
Eight pieces of evidence and they all point down. Past the maintenance levels, past the dead conduits, past the places where the cable maps stop making sense. Something is broadcasting from the roots of the arcology. Something that was here before the Tethering. Your Department wants it contained. The Untethered want it freed. You just want to survive the extraction.
At 8 Evidence, risk extraction or play one more standard mission for victory at 9. The game ends at the end of Round 6. Place the Source at table center; a model within 1" picks it up with Interact.
Extractor: Deploys on one edge. Interceptor: Opposite edge. Hostiles: Roll the Hostile Type once at setup. One Elite spawns at center after deployment. Each round from Round 2 spawn Normal from the Extractor's edge; from Round 4 add Elite from the opposite edge.
The Source
Holder suffers -1 DT to Wits, cannot use Broadcast Powers. If holder goes Out of Action, any model within 1" picks it up (Interact). Otherwise drops in place.
All Broadcast Powers within 6" of holder suffer -1 DT.
Detonation: At game end, all models within 3" take d6 damage (ignores armor).
Victory
Extraction: The Extractor exits the opposite edge with the Source before game end. Campaign victory.
Interception: The Source is not extracted by game end, or the Interceptor eliminates every Extractor model. Extractor loses d6 Evidence and all Leads. Whoever holds the Source at game end is the Extractor for the next attempt, which it may call once it has 8 or more Evidence.
Failure: Source lost to hostiles or no friendly models remain. Lose d6 Evidence and all Leads. A wipeout by the Interceptor is both Interception and Failure: apply both.
"THE SIGNAL CRISIS DESTROYED THE OLD WORLD. Do not let it destroy this one. Report all unauthorized transmissions. Comply and survive."
Conduit Authority Public Warning